Character Attributes & Skills
Attributes are the innate physical or mental abilities a person possesses. They may be enhanced by training and exercise, or diminished by age, illness or injury.
The Six usual Attributes for human characters are:
AWARENESS, MIND, ENDURANCE, STRENGTH, AGILITY and DEXTERITY
This is the ability to process sensory perception into the quality of attention being paid to the world.
It is a measure of perceptiveness, not just restricted to sensory talent but empathy and intuition as well. This can extend to psychic ability if the story involves magick.
Whether players will notice things or not depends on their level of Awareness.
This signifies the person’s mental powers, strength and quality of mind. It does not necessarily indicate intellectual ability or how smart a person is.
It is more a measure of mental resilience in the face of trauma, disorientation and so on. The power of a person’s will is also indicated.
The attribute of Mind can also be used if Magick is in play in the story, or the use of paranormal abilities.
This is a measure of how physically tough and durable a person is. How much punishment they can take physically, before their body starts to show the signs, and break down.
This is sheer physical force and power. The ability to lift things or force them.
Agility is bodily coordination and nimbleness. It is a measure of how well a person moves – their control, suppleness and fluidity. It also affects their ability to move quickly and well, whether running, marching, or traversing uneven ground.
This ability signifies hand-eye coordination in the use of fine motor skills, such as picking a lock or aiming a rifle.
To generate the levels of a new character’s ATTRIBUTES:
– Roll 6D and divide the result between them (you may add and extra dice if your total roll is < 18)
– Roll 2D for each and halve the result – rounding up.
– Or whatever – if your characters aren’t human.
- Attributes require time to develop:
- +1D requires 1 month of training
- +2D requires 3 months
- +3D requires 12 months (maximum increase possible)