Whenever some force acts upon a player, where it is likely to cause injury:

A NUMBER OF DICE are rolled which reflect the level of INJURY*

 

This Roll must be beaten by an ENDURANCE ROLL

 

SUCCESS means they are unscathed

 

FAILURE means they are INJURED by the DIFFERENCE in rolls

It is cumulatively recorded as INJURY.

*Using the Usual Dice Tables

 

 

 

 

INJURY from FALLING

Falling inflicts 2 dice for the first 3 metres fallen. Then an extra die every 3 metres after that.

Extra dice can be added for such things as jagged rocks at the bottom etc

Whenever a weapon is used against a player, where it is likely to cause injury:

Each WEAPON has a number of Damage DICE it will roll based on the level of typical damage it causes

 

This Damage DICE Roll must be beaten by an ENDURANCE ROLL

 

SUCCESS means they are unscathed

 

FAILURE means they are INJURED by the DIFFERENCE between the Rolls

 

It is cumulatively recorded as INJURY.

 

IN ALL CASES – THE NEXT TIME A CHARACTER IS INJURED THEY

MUST BEAT THE NEW DAMAGE ROLL PLUS THEIR CUMULATIVE INJURIES*

UNTIL THERE IS NO POSSIBILITY OF DOING SO 

AT WHICH TIME THEY ARE DEAD

 

*Until those injuries are treated or healed

 

Cumulative Injury affects performance – decreasing a character’s Attributes

<15: The level of Injury is minor, but may require first aid

16 – 30: The character is more seriously injured. All ATTRIBUTES at -1.

31 – 40: The character is severely injured. All ATTRIBUTES at a further – 2

40+ : The character is critically injured. All ATTRIBUTES at -1 for each point above 40.

Whenever any ATTRIBUTE reaches 0 – the character is dead.