Whenever some natural force acts upon a player, where it is likely to cause injury:
The DIFFERENCE between the INITIAL dice roll (which they got beaten by) is the level of INJURY*
This Difference must be beaten by an ENDURANCE ROLL
SUCCESS means they are unscathed
FAILURE means they are INJURED by that initial DIFFERENCE
It is cumulatively recorded as INJURY.
*The difference between the dice roll of the obstacle/force Vs the player’s original defensive/evasive dice
For MINOR CHARACTERS – They attempt to beat the Difference with their ENDURANCE roll
If they SUCCEED, they are injured but still active, If they FAIL they die.
INJURY from FALLING
Falling inflicts 2 dice for the first 3 metres fallen. Then an extra die every 3 metres after that.
Extra dice can be added for such things as jagged rocks at the bottom etc
Whenever a weapon is used against a player, where it is likely to cause injury:
Each WEAPON has a number of Damage DICE it will roll based on the level of typical damage it causes
This Damage DICE Roll must be beaten by an ENDURANCE ROLL
SUCCESS means they are unscathed
FAILURE means they are INJURED by the DIFFERENCE between the Rolls
It is cumulatively recorded as INJURY.
For MINOR CHARACTERS – They attempt to beat the Damage Dice roll with their ENDURANCE roll
If they SUCCEED, they are injured but still active, If they FAIL they die.
As the level of Injury accumulates, it is monitored:<10: The level of Injury is minor, but may require first aid
10 – 20: The player is more seriously injured. All ATTRIBUTES at -1.
20 – 30: The player is severely injured. All ATTRIBUTES at a further – 2
30+ : The player is critically injured. All ATTRIBUTES at -1 for each point above 30.
Whenever any ATTRIBUTE reaches 0 – the player is dead.
The same can apply for any major characters in the story, not controlled by a player.
Note that fists and feet etc – don’t count as weapons – their damage is caused in the same way as a natural injury. However, an exception can be made for trained fighters and martial artists. Although, 3 – 4 DICE would seem a typical level of damage, with 5 as a maximum for the most devastating blows (which might have a higher level of difficulty/lower level of skill to accomplish)