ATTRIBUTES AND SKILLS

The LEVEL of ABILITY a character possesses with certain aptitudes will determine their success or failure.

These are divided into two categories:

 

ATTRIBUTES

These are innate characteristics and abilities that all characters (and creatures) possess and which require no learning, or basic TRAINING but can be enhanced by EXERCISE

 

SKILLS

Although anyone can attempt to use a SKILL – they typically require learning and practice to do well and can be enhanced through  TRAINING

 

As usual both ATTRIBUTES & SKILLS are ALL rated by a number between 1 and 10 (1 – 7 for humans) which is the number of dice to ROLL when making a roll for that ATTRIBUTE or SKILL

 

Both can be diminished by FATIGUE or INJURY

 

The 6 BASIC ATTRIBUTES are:

 

MIND

Not a reflection of Intelligence but rather Mental Strength, Will Power and Mental Resilience in the face of trauma or disorientation. 

 

AWARENESS

 

The ability to notice things easily, and process perception rapidly and effectively. Also Intuition and non-sensory perception.

 

ENDURANCE

 

The ability to keep going in the face of fatigue or to sustain injury and trauma before the body breaks down.

 

STRENGTH

 

Physical force and power

 

AGILITY

The ability to move and coordinate the motion of the body, nimbleness

 

DEXTERITY

Hand eye coordination and the fine motor skills required for delicate work

 

Beginning ATTRIBUTES  may be randomly generated by either:

 

  • Roll 6d + 3 and distribute
  • Roll 2d for each and halve the result rounding up

 

SKILLS

 

SKILLS comprise two or more ATTRIBUTES and are generated by AVERAGING those ATTRIBUTES

 

All characters begin with the following BASIC SKILLS:

 

REACC

The ability to quickly assess a situation and react – peripheral awareness and reflexes – INITIATIVE

 

AWARENESS + AGILITY / 2