TABLE-TOP ROLE PLAYING GAMES
TTRPGs usually have rules suiting and restricting them to a particular genre; Fantasy, Sci-Fi or whatever.
They can also tend to be very complicated.
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BUT
In any RPG; aside from general narrative interaction & dialogue, the actual rules generally only matter when:
– A character is attempting to do something…
BUT:
+ some force or obstacle is acting against them or hindering them
+ some other character is acting against them or hindering them
– or vice versa
And then different “characteristics” or “skills” are cross-referenced on various tables
and a number of different dice are rolled and a number must be beaten + or – modifiers
And this is where it usually gets complicated.
Chaos keeps it simple…
HOW?
During any RPG session there will be times of general descriptive narrative where alternatives may be given and where game mechanics don’t much matter:
For example: – You are walking down an overgrown forest path which forks downhill quite steeply to the left or gently upward to the right.
The players make a decision and what happens next may be pre-written or left to a random choice by dice roll.
The rules only come into it when there are attempts by characters to do certain things,
Either Vs each other
or Vs The World which present some kind of challenge or obstacle:
(or else “The World” is doing something to them)
For example: – You see a small hole in the ground glinting with something shiny within. But it is covered by a large rock which must be shifted to reach it.
If any character attempts to lift the rock – only two things are important:
How good are they at lifting rocks? – ie what’s their level of STRENGTH?
And how difficult is it to lift this particular rock, in this instance?
Not simply its size and weight, but how wedged in is it?
How slick or unwieldy; or easy to grab?
Is it raining, or are there other factors which come into play?
But essentially:
HOW GOOD ARE THEY? Vs HOW HARD IS IT RIGHT NOW?
What’s their level of ability here against the level of difficulty?
THE ALGORITHM
For CHAOS, this is reduced to a single algorithm
In this instance:
- A character is attempting to use a particular attribute or skill
- With it, they will have a certain level of ability
VS
- The World is presenting a challenge or obstacle,
- This will involve a certain level of difficulty
FIRST:
These “levels” are arbitrarily rated by a number between 1 and 10:
Where 3 is the Human Average,
and 8 -10 are considered SuperHuman.
This is also the number of six-sided dice
which are to be rolled
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Both, by the Character, and the World, or Opponent Character which rolls against them.