Whenever some force acts upon a player, where it is likely to cause injury:
A NUMBER OF DICE are rolled which reflect the level of INJURY*
This Roll must be beaten by an ENDURANCE ROLL
SUCCESS means they are unscathed
FAILURE means they are INJURED by the DIFFERENCE in rolls
It is cumulatively recorded as INJURY.
*Using the Usual Dice Tables
INJURY from FALLING
Falling inflicts 2 dice for the first 3 metres fallen. Then an extra die every 3 metres after that.
Extra dice can be added for such things as jagged rocks at the bottom etc
Whenever a weapon is used against a player, where it is likely to cause injury:
Each WEAPON has a number of Damage DICE it will roll based on the level of typical damage it causes
This Damage DICE Roll must be beaten by an ENDURANCE ROLL
SUCCESS means they are unscathed
FAILURE means they are INJURED by the DIFFERENCE between the Rolls
It is cumulatively recorded as INJURY.
IN ALL CASES – THE NEXT TIME A CHARACTER IS INJURED THEY
MUST BEAT THE NEW DAMAGE ROLL PLUS THEIR CUMULATIVE INJURIES*
UNTIL THERE IS NO POSSIBILITY OF DOING SO
AT WHICH TIME THEY ARE DEAD
*Until those injuries are treated or healed
Cumulative Injury affects performance – decreasing a character’s Attributes
<15: The level of Injury is minor, but may require first aid
16 – 30: The character is more seriously injured. All ATTRIBUTES at -1.
31 – 40: The character is severely injured. All ATTRIBUTES at a further – 2
40+ : The character is critically injured. All ATTRIBUTES at -1 for each point above 40.
Whenever any ATTRIBUTE reaches 0 – the character is dead.