Whenever some force acts upon a player, where it is likely to cause injury:
A NUMBER OF DICE are rolled which reflect the level of INJURY*
This Roll must be beaten by an ENDURANCE ROLL
SUCCESS means they are unscathed
FAILURE means they are INJURED by the DIFFERENCE in rolls
It is cumulatively recorded as INJURY.
INJURY from FALLING
Falling inflicts 3 dice for the first 3 metres fallen. Then an extra die every 2 metres after that.
Extra dice can be added for such things as jagged rocks at the bottom etc
Whenever a weapon is used against a player, where it is likely to cause injury:
Each WEAPON has a number of Damage DICE it will roll based on the level of typical damage it causes
This Damage DICE Roll must be beaten by an ENDURANCE ROLL
SUCCESS means they are unscathed
FAILURE means they are INJURED by the DIFFERENCE between the Rolls
It is cumulatively recorded as INJURY.
IN ALL CASES – THE NEXT TIME A CHARACTER IS INJURED THEY
MUST BEAT THE NEW DAMAGE ROLL PLUS THEIR CUMULATIVE INJURIES*
UNTIL THERE IS NO POSSIBILITY OF DOING SO
AT WHICH TIME THEY ARE DEAD
*Until those injuries are treated or healed
Cumulative Injury affects performance – decreasing a character’s Attributes & May Require Medical Attention
<15: The level of Injury is minor, Requires Negligible 1st Aid
16 – 24: The character is more seriously injured. All ATTRIBUTES at -1DICE. Requires Immediate Field 1st Aid
25 – 40: The character is severely injured. All ATTRIBUTES at a further -1DICE. Requires 1st Aid/Triage & Eventual Specialised Medical Treatment
(The Specialised Medical Treatment (ie: an Actual Doctor or Healer) Must be provided within a number of Weeks the same as their Level of ENDURANCE or the Injury Level will increase by 1pt per week )
40+ : The character is critically injured. All ATTRIBUTES at a further -1DICE . Requires Immediate Specialised Medical Treatment.
Whenever any ATTRIBUTE reaches 0 – the character is dead.
RECOVERY & HEALING
Provided the medical or first aid requirements are met, Accumulated Injury Points Are Reduced at the following Rate according to the Level of Injury
Until reduced to the next lower Level and Rate
16 – 24: Serious Injury – With Complete Rest – 1pt per day; While Still Active – 1pt per 3 days
25 – 40: Severe Injury – With Complete Rest – 1pt per week; While Active – 1pt per 3 weeks If they can beat the level of Injury with an ENDURANCE ROLL
41+ : Critical Injury – Can Only Rest – 1 pt per week If they can beat the level of Injury with an ENDURANCE ROLL
Example: A character has been Severely Injured. They have received or accumulated 25pts of Injury. Their companions have done their best in terms of Triage or1st Aid – bandages, some sutures, a splint etc,
But the nearest doctor is quite far away, and they have been struggling on through the wilderness for 3 weeks to reach them. Their ENDURANCE is 6, so they haven’t lost any extra points yet. So they roll their ENDURANCE Vs the Level of Injury – 6D Vs 25, and get 28. They have recovered 1pt of Injury and so their Level of Injury is reduced by 1pt to 24. They are now only Seriously Injured. If they carry on traveling, they will recover another point in 3 days, or 1 day with rest.
If they had failed to do so, in 3 weeks they would have to beat the Injury Level , if they fail they gain 1pt extra Injury, if they succeed, they lose 1pt.