Whenever some force acts upon a player, where it is likely to cause injury:

A NUMBER OF DICE are rolled which reflect the level of INJURY*

 

This Roll must be beaten by an ENDURANCE ROLL

 

SUCCESS means they are unscathed

 

FAILURE means they are INJURED by the DIFFERENCE in rolls

It is cumulatively recorded as INJURY.

 

 

 

 

INJURY from FALLING

Falling inflicts 3 dice for the first 3 metres fallen. Then an extra die every 2 metres after that.

Extra dice can be added for such things as jagged rocks at the bottom etc

Whenever a weapon is used against a player, where it is likely to cause injury:

Each WEAPON has a number of Damage DICE it will roll based on the level of typical damage it causes

 

This Damage DICE Roll must be beaten by an ENDURANCE ROLL

 

SUCCESS means they are unscathed

 

FAILURE means they are INJURED by the DIFFERENCE between the Rolls

 

It is cumulatively recorded as INJURY.

 

IN ALL CASES – THE NEXT TIME A CHARACTER IS INJURED THEY

MUST BEAT THE NEW DAMAGE ROLL PLUS THEIR CUMULATIVE INJURIES*

UNTIL THERE IS NO POSSIBILITY OF DOING SO 

AT WHICH TIME THEY ARE DEAD

 

*Until those injuries are treated or healed

 

Cumulative Injury affects performance – decreasing a character’s Attributes & May Require Medical Attention

<15: The level of Injury is minor, Requires Negligible 1st Aid

16 – 24: The character is more seriously injured. All ATTRIBUTES at -1DICE. Requires Immediate Field 1st Aid

25 – 40: The character is severely injured. All ATTRIBUTES at a further -1DICE. Requires 1st Aid/Triage & Eventual Specialised Medical Treatment

(The Specialised Medical Treatment (ie: an Actual Doctor or Healer) Must be provided within a number of Weeks the same as their Level of ENDURANCE or the Injury Level will increase by 1pt per week )

40+ : The character is critically injured. All ATTRIBUTES at a further -1DICE . Requires Immediate Specialised Medical Treatment.

Whenever any ATTRIBUTE reaches 0 – the character is dead.

RECOVERY & HEALING

Provided the medical or first aid requirements are met, Accumulated Injury Points Are Reduced at the following Rate according to the Level of Injury

Until reduced to the next lower Level and Rate

16 – 24: Serious Injury – With Complete Rest – 1pt per day; While Still Active – 1pt per 3 days

25 – 40: Severe Injury – With Complete Rest – 1pt per week; While Active – 1pt per 3 weeks If they can beat the level of Injury with an ENDURANCE ROLL

41+ : Critical Injury – Can Only Rest – 1 pt per week If they can beat the level of Injury with an ENDURANCE ROLL

 

Example: A character has been Severely Injured. They have received or accumulated 25pts of Injury. Their companions have done their best in terms of Triage or1st Aid – bandages, some sutures, a splint etc,

But the nearest doctor is quite far away, and they have been struggling on through the wilderness for 3 weeks to reach them. Their ENDURANCE is 6, so they haven’t lost any extra points yet. So they roll their ENDURANCE Vs the Level of Injury – 6D Vs 25, and get 28. They have recovered 1pt of Injury and so their Level of Injury  is reduced by 1pt to 24. They are now only Seriously Injured. If they carry on traveling, they will recover another point in 3 days, or 1 day with rest.

If they had failed to do so, in 3 weeks they would have to beat the Injury Level , if they fail they gain 1pt extra Injury, if they succeed, they lose 1pt.

 

Injury Example: 

Character A is walking on a treacherous mountain path when there is a rock fall above. One large rock in particular is hurtling their way. 

It has a High degree of “accuracy” – it’s heading straight for them – so 5 DICE. They attempt to Evade, a Skill they have at Very High level – 6 Dice. 

However, it is judged that the narrowness of the path restricts their ability, so a -1 die penalty  is imposed – the character only rolls 5 Dice. The rock rolls  20, the player only rolls 11. 

The rock hits them, They must now beat the Damage Dice of the rock. 

It is a large rock but hasn’t fallen far and is estimated at causing a little more than Above Average level of potential Injury/Damage

so 4 Dice + 3

The character is only of Average Endurance – 3 Dice 

The rock rolls 22 – they roll 11 – they have sustained 11 Points of Injury – which they record

Soon after, they trip and fall on the treacherous path – causing a potential Average Injury – 3 Dice 

They must now beat this Injury Roll plus the accumulated Injury of 11 with their Endurance

If they don’t then the difference in rolls is added to the 11 points of Accumulated Injury and this new total will be added to any subsequent Injury Rolls

If the level of Accumulated Injury in this instance gets above 18 – the character will die because beating anything higher with only 3 Endurance Dice is impossible.